Dacuda’s vaiaVR at GamesCom 2016

August 30, 2016 —

We had an incredible, successful GamesCom and are overwhelmed by the response we received! We proudly presented vaiaVR to curious visitors, potential customers, and business partners with our fun, interactive, cutting edge demo. But we didn’t just show, we invited them to try out vaiaVR for themselves and experience immersive room-scale VR using nothing but a smartphone. To say it was a blast is an understatement.

By interacting with so many consumers, we constantly gather opinions and feedback from users to ensure we stay true to our promise: vaiaVR an accessible and affordable room-scale VR experience for everyone. We are committed to providing a quality VR experience. From talking to Gamescom attendees who were interested in vaiaVR, we continued to confirm we are on the right track. We are confident that vaiaVR can – and will – bring the most cost-effective room-scale mobile VR experience to individuals worldwide. Keep an eye out for the official launch announcement. We promise it will be worth the wait! In the meantime here are a few answers to some frequently asked questions.

How does vaiaVR work?

Dacuda’s six degrees of freedom (6-DoF) tracking technology uses the phone’s built-in camera to determine a precise head position and rotation more than 60 times per second. This is the world’s first solution that enables mobile 6DoF tracking at a <20ms motion-to-photon latency on smartphones. All you need is a recent smartphone and a VR-ready computer running Valve’s Steam platform. You can move your body freely in any direction, whether this is to escape a zombie attack, or to pilot a massive spaceship in any direction. You can see your instant movement, with no lag, in three-dimensional space.

Can I see a demo even if I didn’t make it to GamesCom?

Check out these two demo videos:

  1. https://youtu.be/XbvgL19YoRE
  2. https://youtu.be/k0MLs5mqRNo

We were very excited to represent the Swiss gaming and tech industry at Gamescom 2016 this year! Gamescom is the world’s largest event for computer and video games, and attracted 345,000 visitors from 97 countries and 877 companies from 54 countries. If you stopped by the joint “SwissGames” booth we hope you said hi! Big thanks go to Pro Helvetia for organizing the SwissGames booth.