Three things you need to know about Dacuda’s presence at CES 2017

December 12, 2016 —

As the new year approaching, Dacuda and ZEISS recently announced their presence at the Consumer Electronics Show (CES), the most well-known annual tradeshow in the world taking place in Las Vegas, NV, from January 5 — 7, 2017.

Dacuda and ZEISS will introduce the world’s first room-scale VR experiences running on standard smartphones and the ZEISS VR ONE Plus headset at their booth: LVCC, South Hall 2 – 26429.

What should you be expecting from Dacuda’s presence? What is the partnership between Dacuda and ZEISS? Why should customers care? The three sneak peeks below are your answers:


  • Room-scale Virtual Reality Experience is Mobile-friendly.


Dacuda’s SLAM Scan® 3D engine brings 6DoF inside-out tracking to any smartphone and enables consumers to experience 6 degrees of freedom in VR. The ZEISS VR ONE Plus headset offers the best optics among mobile and desktop VR headsets. Partnering Dacuda’s tracking technology with the ZEISS VR ONE Plus headset, you can carry your VR experience anywhere you want!  


  • It is easy to use on smartphones and requires no setup.


Dacuda’s inside-out tracking engine has achieved an ultra-low 5ms algorithmic latency on standard iPhones, which will be demonstrated in a demo along with other mobile VR titles with room-scale VR.  The ZEISS VR ONE Plus headset is the only headset on the market that requires no configuration to one’s individual interpupillary distance. Your VR experience will soon to be upgraded to the room-scale level!


  • It is the most cost-efficient solution.


To make VR accessible to more customers, Dacuda bets on a solutions that integrates the camera, display, and computing capabilities of smartphones. When combined with a ZEISS VR ONE Plus headset on a recent smartphone, the quality of the virtual reality experience is similar to that of a desktop VR headset. Simply put, you pay a fraction of the price of a high end Desktop VR headset for the truly immersive room-scale VR experience. Just think of all the things you can do with the money you’ll save. Are you as excited as we are?  

Press Release:

Dacuda at the Qualcomm 4G/5G Summit

October 18, 2016 —

Dacuda is taking part and exhibiting at the Qualcomm 4G/5G Summit in Hong Kong.  We are beyond excited to join the conversation with device manufacturers, operators, software, and hardware tech elites from all over the world, to discuss and strategize market trends and technology developments.


What are we showing at the Qualcomm 4G/5G Summit?

Have you realized that your smartphone has the potential to function as a 3D scanner? 3D Scan the world around you using just your smartphone!

Our CEO, Dr. Peter Weigand, will give a talk at the Summit at 13:50 – 14:10 pm, Oct 19th, titled “Software to turn standard smartphones into 3D scanners”. Naturally, we are also present with a Booth where we are demonstrating our 3D Scanning capabilities with the latest Android hardware, powered by a Qualcomm Snapdragon processor. Stop by if you are in the area, we would be happy to have you give it a try!


Why do I need to 3D Scan with my Smartphone?

We are on the mission to make 3D experiences accessible to every consumer by making 3D sensing as easy as taking video. We focus on computer vision to redefine the capabilities of smartphone cameras with real-time 3D algorithms. We help scale existing 3D use cases to consumers with app-based scanning and novel experiences for augmented and virtual reality.

First Swiss-US VR Summit

October 6, 2016 —

The probably biggest VR week of the year had a great start with the First Swiss-US VR Summit at swissnex San Francisco! We really enjoyed the keynote by Praveen Gupta (HTC) and great demos by World VR Forum, Labster, apelab, OZWE, Nomoko, and Dacuda that made the evening a big success.



Michael Mangan, Sr. Director@Qualcomm



Praveen Gupta, Corp Development and ViveX@HTC



Michael Bodekaer, Founder@Labster



Salar Shahna, Co-Founder@World VR Forum


The vision behind the Swiss-US VR Summit is to bring together the best companies in Virtual Reality from Switzerland here in the heart of San Francisco.

The event was hosted by Swissnex San Francisco at the beautiful Pier 17 venue. We also used the event to celebrate our lead customer MindMaze for our 6-DoF tracking technology.

SF Dacuda VR Summit





Big thanks to our partners ZEISS and MSI for supporting us for the demos!

Thank you to everyone who attended the first Swiss-US VR Summit. We loved making new friends and seeing our 6-DoF tracking technology in action in your hands. Stay tuned!



Marc Jackson, CFO@Apelab Seahorn Capital



Dacuda Immersive VR Event in Zürich

October 5, 2016 —

We have had a great evening with more than 100 guests on October 4 in Zurich @Salotto to celebrate for lead customer MindMaze, the neuro-tech VR/AR unicorn, for Dacuda’s 6DoF tracking engine. Our team proudly presented the latest demo of Dacuda 6DoF VR tracking solution and all our guests got a chance to immerse themselves in the virtual reality world just with a normal smartphone.


Everyone is amazed and getting excited about the upcoming launch of MindMaze MMI powered by Dacuda’s SLAM Scan 6DoF room-scale tracking technology in combine with MindMaze’s neurotechnology.


dacuda vr event zurich

MindMaze partners with Dacuda to Democratize Mobile Room-Scale and Social Virtual Reality Experiences

October 4, 2016 —

Imagine a world where anyone with a smartphone can experience instant fully immersive virtual reality with six degrees of freedom for VR and AR content. Emote, Walk, Jump, Crouch… uninhibited, untethered…

Dacuda’s vaiaVR at GamesCom 2016

August 30, 2016 —

We had an incredible, successful GamesCom and are overwhelmed by the response we received! We proudly presented vaiaVR to curious visitors, potential customers, and business partners with our fun, interactive, cutting edge demo. But we didn’t just show, we invited them to try out vaiaVR for themselves and experience immersive room-scale VR using nothing but a smartphone. To say it was a blast is an understatement.

By interacting with so many consumers, we constantly gather opinions and feedback from users to ensure we stay true to our promise: vaiaVR an accessible and affordable room-scale VR experience for everyone. We are committed to providing a quality VR experience. From talking to Gamescom attendees who were interested in vaiaVR, we continued to confirm we are on the right track. We are confident that vaiaVR can – and will – bring the most cost-effective room-scale mobile VR experience to individuals worldwide. Keep an eye out for the official launch announcement. We promise it will be worth the wait! In the meantime here are a few answers to some frequently asked questions.

How does vaiaVR work?

Dacuda’s six degrees of freedom (6-DoF) tracking technology uses the phone’s built-in camera to determine a precise head position and rotation more than 60 times per second. This is the world’s first solution that enables mobile 6DoF tracking at a <20ms motion-to-photon latency on smartphones. All you need is a recent smartphone and a VR-ready computer running Valve’s Steam platform. You can move your body freely in any direction, whether this is to escape a zombie attack, or to pilot a massive spaceship in any direction. You can see your instant movement, with no lag, in three-dimensional space.

Can I see a demo even if I didn’t make it to GamesCom?

Check out these two demo videos:


We were very excited to represent the Swiss gaming and tech industry at Gamescom 2016 this year! Gamescom is the world’s largest event for computer and video games, and attracted 345,000 visitors from 97 countries and 877 companies from 54 countries. If you stopped by the joint “SwissGames” booth we hope you said hi! Big thanks go to Pro Helvetia for organizing the SwissGames booth.